
Pablo teams with Thundercat to turn Candy Crush into a playable music video
Fusing live-action craft with game mechanics, the 'Music Season' campaign invites players to progress the narrative by swiping to Thundercat’s exclusive ‘Upside Down’ cover
06 November 2025
In a world where music culture risks becoming overly polished, and formulaic, Candy Crush Saga® is doubling down on its mission of delivering fun to every player, everywhere with the 2025 Candy Crush Music Season campaign.
For King, this campaign reflects their passion for surprising and delighting players in unexpected ways. Candy Crush loves creating moments that bring joy and connection, whether that’s through new in-game experiences, fresh collaborations, or playful twists that celebrate the power of music and creativity. It’s all about keeping the experience fresh, fun, and unmistakably Candy!
The month-long campaign aims to attract new players to the brand through a vibrant celebration of creativity and play.
The soundtrack to this year's Music Season is an original 4-minute cover version of the 1970's Diana Ross classic, 'Upside Down', by U.S global artist Thundercat. Created exclusively for Candy Crush Saga, Thundercat, represented by independent record label Ninja Tunes, is a key collaborator for many artists and is on the cusp of releasing his first album in over five years.
The playable music video experience was written and directed by x2 Emmy nominated director Fx Goby with Nexus Studios, global award-winning industry leaders in film and experience design. Through an interactive iOS, Android and desktop experience, you don’t just watch the story unfold, you swipe your way through with a groundbreaking way to affect live action film. Without pausing the narrative, this is a new way of using cutting edge technologies to allow playful interactions, whilst retaining the film’s fluidity for maximum engagement and enjoyment.
Using the same interaction as you would playing Candy Crush Saga, when you match three of the same, in order to progress to the next scene, you swipe and turn the protagonist's world ‘upside down’. If you miss it, and don’t participate, the player ends up in a U-turn, where in-film characters playfully encourage you to play on. At the end players are served a score, as well as being given options around playing again or sharing.
Fx Goby, Director at Nexus Studios says: "As a director I’m always trying to choose the exact medium that honors the story’s soul. For Candy Crush x Thundercat’s cover of Upside Down, I wanted human hands, heat, weight, texture, all the things practical filmmaking gives you. This is a playable music video… but the magic is that it’s still cinema."
The look and feel of the music video world takes direct inspiration from the Candy Kingdom. It tells the story of a man innocently getting a pedicure done before noticing that all is not what it seems at the nail bar. When he sees the outfits of three women in the nail bar mirror change colour, after initial confusion, he sees that there are thrills to be had, enjoying his glitter-filled journey.
Through a deeply collaborative production process between partners and client, Pablo London worked closely with both to extract and re-express Candy Crush cues at every touchpoint. Re-channelling the Candy Crush IP in both obvious and subtle ways was an exciting opportunity at every touchpoint. From in-game characters such as Tiffi, to iconic Candies such as the Color Bomb, Pablo’s Design Studio designed elements from the sushi restaurant menus to the tarot cards that we see in the music video imbuing every frame with rich detail. Illustrator and designer Jess Ebsworth also created the single artwork, a dreamy rendering of the project in her distinctive style.
Ray Shaughnessy & Dan Norris, ECDs at Pablo say: "Creating ‘a campaign you can play with’ for Candy Crush has been a glitter-filled rollercoaster of a ride. With its magical mix of tech, humanity and craft, we genuinely haven't worked in a more agile and collaborative way than we have with Nexus Studios, collapsing lots of the usual barriers to create a tight creative working group - joyous.'
The track is being launched like any other music track would be, teasing it across social media in the run up to the release to ensure that we're creating an earworm before dropping the track across all channels. These digital-first efforts will be amplified by traditional media, from TV, cinema to radio, announcing that Music Season and this fully playable music video have arrived.
The musical fun is turned-up in-game too, with new Candy Crush expeditions, on iOS or Android, that allow players to join themed challenges and offer colorful rewards. The fun starts from November 6th, right through to the 7th December.
Go to candycrushupsidedown.com to play.
CREDITS
Client: Candy Crush Saga, King Games
Luken Aragon, VP Marketing, Candy Crush Saga
Roberto Kusabbi, Senior Director, Product Marketing, Candy Crush Saga
Helen Sporrong, Senior Director, Marketing Communications
Amy Kilty, Brand Director
Ellie Stitcher, Senior Brand Marketing Manager
Johno Fagan, Senior Brand Marketing Manager
Rachel Ramezani, Associate Director Brand Communications
Creative Agency: Pablo
Chief Creative Officer: Dan Watts
Executive Creative Directors: Ray Shaughnessy & Dan Norris
Creatives: Bex Conyngham-Hynes & Dan Scott
Chief Strategy Officer: Mark Sng
Planning Director: Summer Taylor
Managing Director: Hannah Penn
Senior Account Director: Katie Gorrod
Senior Account Manager: Madeleine Huxley
Project Manager: Kelly Watts
Designers: Mark Harrison, Harry Richards & Nate Castilho Mills
Executive TV Producer: Sasha Mantel
Production Assistant: Alisha Harrison
Social editor: Charlie Robins
Music House: THE HOGAN
Music Supervisor: Sean Hogan
Thundercat for Ninja Tune: Martin Dobson
Directed by Fx Goby
Production Company: Nexus Studios
Production Company: Nexus Studios
Executive Producer: Anthony Austin
Senior Producer: Rebecca Archer
Live Action Producer: Luke Tierney
Senior Production Manager: Ruyi Meer
Production Coordinator: Sarah McDonald
VFX Supervisor: Sacha Danjou
VFX Consultant: Paul Round
Director of Photography: Diana Olifirova
1st AD: Robert Thorpe
Choreographers: I Could Never Be A Dancer
Stylist: Celia Arias
Stylist Assistants: Rocco Marin, Leonor Carvalho, Eloy Melero González
Grillz: London Grillz
Lead Compositor: Sacha Danjou
Compositors: Alexandre Gaudiano, Zsolt Sebok, Can Cangor, Navid Bagherzadeh, Chiara Feriani, Jan Kanta, Bethany Levy, Olly Johnson
Colourboards: Melanie Climent
Designer: Bethany Levy, Olly Johnson
Storyboards: Adam Beer storyboards, Jonathan Djob Nkondo
Animatic Editor: Kuba Sobieski
VFX Editors: Andrea Zantiras, Zaki Fulford
Resource Manager: Indiana Wilson
Talent Acquisition Manager: Sophia Whyte
Head of Resourcing: Natalie Busuttil
Creative Pitch Coordinator: Jessie Francis
Head of Marketing & PR: Bruce Bigg
NEXUS EXPERIENCE DESIGN
Executive Producer: Ali Proctor-Walsh
Producer: Ashley Cohen
Executive Creative Director: Deborah Casswell
Creative Technical Director: David Crawford
Technical Build: Reflektor Digital
Chief Technical Officer: Max Rusan
Senior Producer: Ryan Kelly
Lead Developer: Shiqi Wu
SERVICE COMPANY: SOLENT FILM
Edit: Trim
Edit Studio: Trim
Editor: Matt Newman
Edit Assists: Keira Hay & Holly Thomson
Edit Producer: Claudia Celeste
Sound: String and Tins
Audio Post Production - String and Tins
Sound Design and Mix - Adam Smyth
Sound Design - Kaspar Broyd r, Nigel Manington
Foley - Cobblestone
Audio Producer - Alina Miroshnichenko,, Eimear Ní Ghuaire
Grade: Black Kite Studios
Colour: Black Kite Studios
Colourist: George K at Black Kite Studios
Colour Producer: Jamie McCubbin
Media agency: OMD
PR agency: Manifest
Creator agency: Billion Dollar Boy
Single artwork: Jess Ebsworth





