O2 Launches into Fortnite with exclusive music and gaming experience
O2's agency VCCP worked with Island Records to bring the venue to life for gamers
22 June 2021
O2, its agency VCCP, Island Records and Epic Games have collaborated to bring the O2 experience into the world’s biggest game Fortnite, within Fortnite Creative.
The campaign will connect Fortnite’s global audience of millions with the world-renowned music venue. Inside Fortnite Creative, players will be able to enjoy an interactive musical experience alongside the chance to win exclusive rewards in the Priority app, including tickets to future easy life shows at O2 venues for O2 customers.
Accessible globally, the week-long activation marks the first time that the world’s most popular entertainment venue, The O2, has ever appeared in a video game. Another first for the campaign includes a unique interactive musical experience by the UK’s top up-and-coming Leicester act, easy life, who will virtually perform tracks from their debut album ‘life’s a beach’. They are the first UK act to play within Fortnite Creative.
Once inside the virtual venue users will be able to engage in several gameplay experiences, a vast new space packed with hidden rooms to explore, backstage areas and The O2 Blueroom, where they can complete challenges to unlock exclusive in-game rewards.
Within Fortnite Creative, the O2 x easy life partnership will provide players and music lovers with a range of unique and interactive experiences. Gamers can interact with, unlock, and collect in-game items including a free exclusive ‘Squeezy life’ graffiti Spray. There is also a lobby track that players can unlock in-game only after attending the experience created by easy life and Fortnite that ties into the newly released Fortnite Season 7 Invasion. Bubl, O2's new blue robot and brand character, will feature as gigantic statues throughout The O2 in Fortnite Creative.
The performance starts Thursday, 24th June at 20:30 BST and will be an interactive show where players will be constantly on the move. There will be hoverboards and underwater cinemas and the band will play in the belly of a huge decaying whale. During the show, attendees will be transported to six unique areas, each inspired by a different track from ‘life’s a beach’, pulled straight from the imagination of easy life themselves. The full performance will be posted exclusively to easy life's YouTube channel from Monday, 28th June.
Simon Valcarcel, Head of Brand and Consumer Marcomms at O2, said: “We couldn’t be prouder to work alongside both Island Records and Epic Games to bring such an incredible experience to O2 customers and music fans all over the world via Fortnite Creative.”
VCCP Associate Creative Directors, Ben Hopkins and Morten Legarth, added: “When it came to recreating The O2 in a virtual space there really was only one platform that made the most sense. Working with professional Fortnite creators -- KKSlider, DolphinDom, Hellraiser and Team Cre8 -- we set out to totally reimagine how shows work. We really couldn’t have done it without the trust of our client O2, the support of Epic Games and the shared vision of easy life, their production team and Island Records to help us create a seamless game and music performance experience for players.”
Fortnite Pro-builders, KKSlider, DolphinDom, Hellraiser and Team Cre8, created the entire experience in Fortnite Creative mode, building The O2 from scratch. “Music was always a passion along-side level design and we are absolutely thrilled to have been involved in a project that combines both,” explained Wertandrew, Lead Community Creator at Team Cre8. “This is the first time that an experience features an iconic venue and interactive show, both built from the ground up by Fortnite creators for players and music fans all around the world to enjoy.”
CREDITS
O2
Nina Bibby - Chief Marketing Officer
Simon Groves - Director of Brand & Marcomms
Simon Valcarcel - Head of Brand & Consumer Marcomms
Johnny Winn - Consumer Lead, Brand & Marcomms
Gareth Griffiths - Head of Sponsorship
Nuala Donnelly - Head of Music Sponsorship
Rebecca Martin - Head of The O2
Scott McGregor - Innovation & Proposition Development Lead
Abigail Ridgwell - Marketing Executive
Sally Beamand - Senior Communications Manager
VCCP
Darren Bailes - Chief Creative Officer
David Masterman - Creative Director
Ben Hopkins - Associate Creative Director
Morten Legarth - Associate Creative Director
Tom Lee - Creative
Nishita Upadhyay - Senior Integrated Producer
Jasmine Willson - Integrated Producer
Ryan O’Kane - Head of Integrated Production
Emma Whitmarsh - Head of O2
Alex Dalman - Business Director - Innovation
Stephen Adams - Account Director
Xi Chen - Account Director
Nellie Day - Account Manager
Camila Toro - Planner
Jenny Nichols - Group Planning Director
Alex Scott-Malden - Senior Planner
Nicky Palamarczuk - Head of Social & Influence
Suki Fraser - Social Producer
Carl Sherry - Designer
Tom James - Editor
Georgia Wright - Group Communications Director
Globe/Mercury Studios
Kate Macdonald - VP Partnership Management, Globe
Jennifer Hills - SVP Strategic Marketing & Partnerships, Globe
Saskia Collins - Senior Account Manager, Globe
Beth Lawson - Head of Legal & Business Affairs, Globe
Alastair Smith – Director of Streaming and Commerce, Island Records
Charlie Smith – Marketing Manager, Island Records
Harry Moore – Senior Social Media Manager, Island Records
Lewis Lister – Audience Manager, Island Records
Will Beardmore – Head of Audience, Island Records
Mercury Studios - Production Company
Greg Barth - Director
Will Nichols - Executive Producer
Ramy Dance - Executive Producer
Harriet Davies - Production Manager
Charlie Drinkwater – easy life Creative Director, Charlie Drinkwater Studio
Ollie Slaney, Artist Manager, easy life
Team Cre8 Production
Wertandrew - Level Design/Planning/Gameplay
Hellraiser - Level Design/Gameplay
G_Schway - Art/Level Design
PR Agency: Hope&Glory PR